Matthew Schaff
Senior Audio Designer & Creative · Madison, WI
Senior audio designer working fluidly across interactive game audio and linear film and animation post — and building the software and hardware that connect them.
AAA Call of Duty experience on Black Ops 6 and 7, MPSE Golden Reel recognition in both games and film, and a standing habit of building custom pipeline tools to design sound at scale.





Where I've worked
Senior Audio Designer · Raven Software
Madison, WI
Call of Duty: Black Ops 6, Black Ops 7, Warzone, and Vanguard
Sound Designer / Editor (Freelance) · Ascension Post
Los Angeles, CA
50+ feature films; helped design and build the company's Burbank sound stage
Live Event Audio · Design Sound
Los Angeles, CA
Sound reinforcement and monitoring for high-profile live events
Skills & tools
Game Audio & Engine
- Wwise
- Unreal Engine (Blueprints, AnimNotify, Python remote exec)
- Proprietary tools / engine experience
- 3D / spatial interactive audio
DAWs & Editing
- Pro Tools (HD & Native)
- Reaper
- iZotope RX
- FabFilter
- Valhalla
Programming & Tools
- Python (PySide6)
- Pipeline & tool development
- Git
- AAF / RPP session automation
Asset Management
- Soundminer
- Pro-Sound: Librarian
- UCS taxonomy
- BWF / iXML metadata
Synthesis & Hardware
- Omnisphere
- Serum 2
- Phase Plant
- Arturia
- Eurorack modular
- Custom microphone builds (incl. EMF)
Awards & organizations
Game Sound Effects / Foley — Call of Duty: Black Ops 6 (team submission)
Outstanding Achievement in Sound Editing — To Your Last Death
Best Sound (Cthulhu Award) — To Your Last Death
Outstanding Achievement in Sound Editing — Fantasy Pony
Active voting member since 2019