About

Matthew Schaff

Senior Audio Designer & Creative · Madison, WI

Senior audio designer working fluidly across interactive game audio and linear film and animation post — and building the software and hardware that connect them.

AAA Call of Duty experience on Black Ops 6 and 7, MPSE Golden Reel recognition in both games and film, and a standing habit of building custom pipeline tools to design sound at scale.

Experience

Where I've worked

Jun 2021 – Present

Senior Audio Designer · Raven Software

Madison, WI

Call of Duty: Black Ops 6, Black Ops 7, Warzone, and Vanguard

Nov 2016 – Jun 2021

Sound Designer / Editor (Freelance) · Ascension Post

Los Angeles, CA

50+ feature films; helped design and build the company's Burbank sound stage

Jul 2014 – Jun 2021

Live Event Audio · Design Sound

Los Angeles, CA

Sound reinforcement and monitoring for high-profile live events

Toolkit

Skills & tools

Game Audio & Engine

  • Wwise
  • Unreal Engine (Blueprints, AnimNotify, Python remote exec)
  • Proprietary tools / engine experience
  • 3D / spatial interactive audio

DAWs & Editing

  • Pro Tools (HD & Native)
  • Reaper
  • iZotope RX
  • FabFilter
  • Valhalla

Programming & Tools

  • Python (PySide6)
  • Pipeline & tool development
  • Git
  • AAF / RPP session automation

Asset Management

  • Soundminer
  • Pro-Sound: Librarian
  • UCS taxonomy
  • BWF / iXML metadata

Synthesis & Hardware

  • Omnisphere
  • Serum 2
  • Phase Plant
  • Arturia
  • Eurorack modular
  • Custom microphone builds (incl. EMF)
Recognition

Awards & organizations

Winner
MPSE Golden Reel Award · 2025

Game Sound Effects / Foley — Call of Duty: Black Ops 6 (team submission)

Nominee
MPSE Golden Reel Award · 2021

Outstanding Achievement in Sound Editing — To Your Last Death

Winner
FilmQuest Festival · 2019

Best Sound (Cthulhu Award) — To Your Last Death

Winner
Indie Short Fest · 2020

Outstanding Achievement in Sound Editing — Fantasy Pony

Member
Motion Picture Sound Editors (MPSE)

Active voting member since 2019